ocr: --Apply the Rotation with animate on( prevQ = quat 1 - set a starting rotation b =E BNArrIbonelD] prevB = 1 for i=1 to allRotations.count do for i=1 to rotArr.count do ( 9 =r rotArr b = allBones(allRotationsIJ.Boneld).TheBone --tfm = 9 as matrix3 if(b == undefined) then continue --tfm2 = (inverse q) as matrix3 print(b) 99 = inverse 9 t= allotatonsbl.KeyFrame + startingFrame print(qq) print(t) print (((-1)*timeMult) q=a illotatonsbl.Quatemion if(b != undefined) then ( print(q) at time ((-1)*timeMult) with animate on b.Controler.Rotation = inverse 9 at time t( ) b.assumeskinpose0 ) local mtrx = ...